[7.1][简单翻译]暴雪官网论坛斑竹对星际2的一些细节作出的回答(同步更新老超多)来自GA麦德三世的翻译
另外帮GA做些广告,这是个做图组织,其专业程度是国内任何一个组织都不能相比的,现在在转形投入到SC2中,其所得到的消息有时候比国内的某些大型网站更快全面.
GA地址
http://www.ourga.com/bbs/index.php 这个是官网论坛斑竹对星际2的一些细节作出的回答~~由于大部分和地图编辑器无关~~因此粗略翻译下大意而以~~
主题I~~1.Theshields on the marines have been a fairly big topic as it fairlydrastically changes the look of a classic unit. What is the reason forthe shields being added, and are they an upgrade or always part of thebase unit?
At this time, the Marine will be appearing as theclassic standalone unit, but with a defensive upgrade they will thenwield the arm-mounted shields. Again, please keep in mind that this isa work in progress and nothing is final at this point.
1.关于机枪兵的盾牌升级~~机枪兵能通过升级获得盾牌~~之前已经说过了~~不累述~~

1.jpg (539.44 KB)
2007-7-1 22:03

2.JPG (169.51 KB)
2007-7-1 22:03
It appears to be a drop ship of some type maybe, can we comment on this unit?
The unit seen is a building add-on, and well be revealing more on the Terran building upgrades in the future.
2.有人问这两幅图片里面的是啥?
回答是这是兵营的新附加建筑~~升级更多东西~~3.What type of scripting language is being used? Aspiring map/mod makers would like to know.
StarCraftIIs editor features a proprietary scripting language that is basedlargely on C with some special parameters specific to the game. Ofcourse, for most users, they will have access to the more user friendlyTrigger Editor which will allow beginner and intermediate map designersto make advanced maps without having to learn the particular details ofthe scripting language. Well release further information about theworld editor as we move forward.
.星际争霸II的编辑器拥有一种独有的脚本语言,它大体基于C,并且加入了许多该游戏特有的参量和要素。当然,对大部分用户而言,他们可以使用界面更友好的触发编辑器,这个模组拥有图形化界面,允许初级和中级地图设计者不用深入学习脚本知识就能编出非常强大的地图来。这一工作仍在继续进行中,我们会随着进度放出更多这个星际争霸II世界编辑器的消息。4.Playershave pointed out that the nuke laser dot graphic showing theirdestination is quite a bit larger and more noticeable than the originalgames. Is this a finished graphic and are we intending to make incomingnukes easier to spot now?
In the announcement gameplay videothe incoming nuke marker was shown as if launched by the player. Toother players it will still be shown as a smaller dot very similar tothe classic StarCraft nuke.
4.有玩家指出Demo演示中的核弹投放点过大过于明显~~使得敌人很容易躲开~~
实际上那图像只有投放者自己才能看到~~在敌人看来还是像SC1里面那样一个小红点~~5.The mothership time distortion doesn't seem to stop all incoming projectiles or fire, what exactly does it protect against?
TheMothership time-slowing ability is intended to deal with all types ofincoming attacks, although only incoming missiles were shownprominently in the announcement gameplay video.
5.母舰的时间扭曲其实对所有的炮火都有效~~并不只是导弹~~但是对导弹的作用在视觉上比较明显~~6.Theannouncement gameplay video used more than a few tricks to show offeach unit. The Mothership for instance was set to be indestructible fora good portion of the time it was on screen, as well as havingadditional energy so that we could display all of its special abilitiesin a shorter amount of time than would normally be possible. Inaddition to the multiple changes made just for the video, the gameplayin the video is not indicative at this time of what the final balancewill be. The announcement gameplay video was showing off the game andunits in the coolest way possible, and not necessarily in a way thatwould resemble an actual match.
6.有人说母舰过于破坏平衡~~实际上Demo里面的母舰是作弊版本~~正式游戏里面没有那么多能量~~没有那么可怕~~7.Assome of you may have seen in the developer panel held at the WorldwideInvitational after the announcement of StarCraft II, it was revealedthat the gameplay in the announcement video was shown at Normal speedso that we could really showcase it and let everyone see the detail andwork put into the game. There will still be the faster game speedsettings many players are used to from the original game.
7.有人指出SC2的游戏节奏过慢~~其实Demo的游戏速度被调为了普通(Normal)以便让玩家看得更清楚~~其实正式游戏中大家用的是快速(faster)模式。主题II~~1) Will players be able to select multiple buildings simultaneously?
Weare directing much attention to polishing and improving the userinterface. On that note, players will definitely be able to select andbuild from multiple buildings at the same time. You cannot drag-selectbuildings, but you can shift-click on them and add them to acontrol-group for ease of unit production.
1)玩家能一次选中多个建筑么?~~可以~~不过用拖框法是做不到的~~必须用Shift+左键点击~~2) Will workers auto-gather resources if the rally point is set to a mineral node or a geyser?
Of course.
2)玩家可以利用集结点来让生产出来的农民自动采矿不?当然。3) Will we be able to select more than 12 units at the same time?
Currently, unit selection is unlimited, but this may change with further development and testing.
3)现在一个编队的数量不再有12个的上限了~~而是改为无限~~当然这点可能还会改~~4) On a given map, will there be one Mothership per map or one Mothership unit per Protoss player allowed?
Weare still testing out many possible circumstances in order to makeskirmishes more fun and challenging. At this time, each Protoss playerwill be able to have only one Mothership at a given time, but asmentioned, everything is still subject to change.
4)母舰究竟是整个地图只能有一艘还是每个Protoss玩家都能有一艘呢~~我们还在改~~目前已经是每个能造一艘了~~当然可能还会再改~~主题III~~1)What is the role of heroes in StarCraft II? Will they be the same as in StarCraft?
StarCraftII campaign heroes will fulfill roles similar to what appeared in theoriginal StarCraft single player experience, but they will have evenmore unique abilities from standard units, and will be moreinnovatively integrated into the story campaign. Heroes will not bebuildable in multiplayer.
1)星际争霸II中英雄将扮演什么样的角色?和星际争霸一样么?~~
星际2的战役英雄可以给战役增添角色扮演体验~~不过和星际1不同的是~~相对普通单位他们拥有更多独特的技能~~也会更进一步地融入战役的游戏之中。不过多对战的时候是不能造英雄的~~2)What is the max unit count population for each faction?
Unit population count for each faction will be very similar to the original StarCraft.
2)每个种族的人口上限和星际1差不多~~3)Will there be an in-game option to change hotkeys around?
Currentlyit is planned to have this feature, though much testing has yet to bedone on it. We are looking into several innovative ways to make the UIcustomizable to players, to allow flexibility in their style of gameplay.
3)游戏支持自定义快捷键不?
当前正在计划这一特性~~不过我们还需要更多的测试~~我们正试图从多方面支持玩家自定义UI而不仅仅是快捷键~~更加丰富他们的游戏体验~~4)Is Karunes Battle.net Forum Avatar a Protoss High Templar?
Yes it is.
5)Will the Robotics Facility have a similar upgrade to the Warp Gate allowing it to warp units in?
Thereare no plans for this at the moment. Currently Warping technology islimited to the Warp Gate. Of course, we are still testing and balancingthis, and nothing is set in stone.
5)机械工厂会和传送门一样拥有可以直接传送单位到水晶矩阵内的科技升级么?
目前没有这个打算~~传送科技现在被限制在传送门上~~当然我们依然在进行更多的测试~~这里可没说死~~主题IV~~1)Are the yellow minerals shown in the trailers harvestable?
Yes,they will be a harvestable high yield resource, meaning each harvestrotation will result in greater mineral quantities than the standardblue minerals. This gives players more strategic choices when trying toevaluate where they wish to expand. Expand to the high yield but riskeasier discovery? Or expand to a safer area but earn fewer resources?
1)Demo视频里面的黄矿可以采嘛?~~
可以~~而且他们是高质量矿藏~~每次采集可以获得额外的资源~~但是缺点是那些地方太容易被敌人发现~~因此玩家们就需要在风险和收益之间作选择~~2)Will resource sharing be allowed between allies?
Yes, it is our plan to have this in the game, though there is still much testing and balancing revolving around this ability.
2)盟友之间可以共享资源吗?
是的~~虽然我们还需要对此进行更多的测试和平衡~~3)Will allied chat be enabled by default for pre-set teams?
Yes.
盟友频道是默认的聊天频道嘛?是的~~4)Is the Zealot charge ability an upgrade as well?
Yes, this ability is upgraded through the Protoss War Shrine.
狂剑客的冲锋技能是一种科技~~可以在战争神殿升级~~